4/8/2024 0 Comments Rpg maker vx ace tileset maker![]() There are SO many things you could do tileset wise I don't even. What I feel is the most urgent (at least from what I noticed when makign a game) is more sprite resource bits (hairs and clothes are really restrictive and I had to beg for people to help me with the sprites) and more environment tilesets: The DS battlers (zoomed x2) work well with the set alreayd, so there is an option htere).Ī pixel windowskin would be cool, but again, not essential. Non-pixel faces would be aceptable, where there are a number of areas I would rather have exppansions of sprites or tiles.īattlers would be cool, tho not essential. ![]() So if you guys have any ideas of what you want to see (be it VX or XP~) let me know!Īnd to make it more dramatic, I'll show you the first screen of the upcoming retro stuff ewe~ I got some down, but it only holds up for so long. The only thing that I need is some good inspiration and some good ideas. Mortly for XP, since the most stuff I got up atm Maaaybe charsets too, but I gotta admit, I find it boring to make them ~_~Īnd then of course some Tileste/Chipset things. I decided to work on some of the categories I didn't have that much stuff in yet, like Faces/Portraits for example. It's been a while since I made some new stuff, so it's about time! I finally want to stock up on some resources again. Means: more stuff to be actually it's own base for a retro-ish feeling in a game~ ![]() Guys from the rpgmaker-vx-ace forums resource team, which I will link to then too!) but is going to be continued! ![]() It got the basics down (together with some more things, thanks to the awesome It will be a completely original pack, made by me and with a retro-feeling! Example: I put down a carpet flooring on top of a whole ground of floorboarding, and neither player nor event can walk over the carpet tile or walk off of the exit tile except from the top.Įdit: To clarify the tileset settings on data base do work when used to change non-passage tiles into passage tiles, but even those ones only give 1-dir tiles.Alright! Something more or less big is coming up soonish! TL DR: I'm a newbie and my default passage tiles for the interior set are all 1-dir passage tiles. Is there something wrong with my game? Am I doing something wrong? I fiddled with them a little and found that changing the settings for the passage tiles, and even changing the directions of enabled passage didn't do anything. I looked around there and found that the settings for the tilesets are all as they're supposed to be. Not wanting to take this to the forums without looking at it closer, I went onto the database and found the tilesets tab. All non-passage tiles work just as they're suppose to still. The reason I hadn't noticed until I tried to make staircase that the player could walk on top of, is because I can walk in the middle of a group of tile, which made it so I could walk on the floor I'd placed after spawning on/in it. It seems all of the passage tiles are acting likeġ entrance tiles, and only allow entrance from the top. Everything went fine until I tried to make a staircase and realized a little problem. ![]() Hello! I'm a little new to using RPGmaker so this might be a fix that will make me feel stupid, but I'm currently working on a game with the default tilesets (I'm still a newbie and it's just practice) and I'm using the interior pack for a room map. ![]()
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